virtual reality is starting to look very real

virtual reality is starting to look very real virtual reality is starting to look very real Only a handful of virtual reality (VR) headsets existed when Alphabet unveiled Google...
virtual reality is starting to look very real

virtual reality is starting to look very real

virtual reality is starting to look very real

Only a handful of virtual reality (VR) headsets existed when Alphabet unveiled Google Glass, but the past half decade has seen billions invested in VR, moving a technology once thought of as a gimmick much closer to being a part of everyday existence. All that money is leading up to what should be the biggest release year ever for new consumer VR products in 2016.


As you set out in your search, you will also want to be aware of some unique factors that come into play when looking at Virtual Reality companies. At Marxent, we’ve talked to thousands of customers and worked with dozens of clients on hundreds of Virtual Reality and Augmented Reality projects.

Here’s our official checklist of what to look for in a Virtual Reality (VR) developer or Augmented Reality (AR) developer.Virtual reality companies raised $1.46 billion in venture capital from the start of 2012 through the third quarter this year, according to CB Insights, marking four straight quarters that these start-ups reached $100 million-plus in funding. Since 2010, these firms have raised $3.9 billion, according to PitchBook.


It had its crude beginnings. A definition of virtual reality has always been difficult to formulate — the concept of an alternative existence has been pawed at for centuries — but the closest modern ancestor came to life in the fifties, when a handful of visionaries saw the possibility for watching things on a screen that never ends, but the technology wasn’t yet good enough to justify the idea. The promise of the idea was shrouded, concealed under clunky visuals. But the concept was worth pursuing, and others did (especially the military, who have used virtual reality technology for war simulation for years). The utopian ideals of a VR universe were revisited by a small crew of inventors in the late ’80s and early ’90s. At the time the personal computer was exploding, and VR acolytes found a curious population eager to see what the technology had to offer.


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TECHNOLOGY

Steven Smith is a fanatical writer, blogger, and a devotee. She produces superior articles, how-tos, latest tips and tricks, and reviews. She takes pride in helping businesses through his content. When she’s not writing, she’s probably playing games and watching horror movies.
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